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Work schedule planning.

13/10/2016

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Around 13 weeks for negotiated 1
Around 17 weeks, closer to 15 for negotiated 2
Asset list:
  • Door+door-frame | 1 hour | Complete
  • Shop window | 2 hours | Complete
  • Large window | Complete
  • Small window | Complete
  • Roof | Complete
  • Attic window extension | Complete
  • Brick groups | Complete
  • Drainpipe parts (short,long,curved) | Complete
  • Floor tiles (At least 3) | Complete
  • Pavement | Decided not neccesary
  • Bin | Complete
  • Lamppost | Complete
  • Bench | Complete
  • Planter | Complete
  • Newspaper | Complete
  • Construction barriers | Complete
  • Bin bag | Complete
  • Character (Foot, Leg, Torso, Arm, Head, Hand)

Roughly 4 weeks to model everything listed if only including lesson time, around 2 if including lesson times and at least 4 hours of work each day for the rest of the week.

Potential assets if time allows:
  • Tree
  • Garden floor tile
  • Fence
  • Grass
  • Bushes (3 variants)
UV unwrapping the models will be the time consuming part. It is difficult to say how long I think each part will take but I'll make a guess to get a rough time frame.
  • Door and frame = 3 | Complete
  • Shop window = 4 | Complete
  • Large window = 3 | Complete
  • Small window = 3 | Complete
  • Roof = 3 | Complete
  • Attic window = 4 | Complete
  • Bricks = 1 | Complete
  • Drainpipe parts = 3 | Complete
  • Floor = 1 | Complete
  • Pavement = 2 | Complete
  • Bench = 4 | Complete
  • Planter = 5 | Complete
  • Newspaper = >1 | Complete
  • Construction Barriers = 4 | Complete
  • Bin bag = 2
  • Character = 12
Texture list
  • Door+door-frame (4 variants)
  • Shop window (4 variants)
  • Large and Small window (2 variants)
  • Roof (3 variants)
  • Brick groups (2 variants)
  • Drainpipe
  • Floor and pavement (3 variants)
  • Bin
  • Lamppost
  • Bench (2 variants)
  • Planter
  • Newspaper (2 variants)
  • Construction barriers
  • Bin bag

If I am able to use downloaded textures and the software 'Substance Painter' then the texturing of these objects should not cause much of a problem and only take 2 weeks maximum. If I am required to make all of the textures myself then I may have to sacrifice a lot of the variation and quality for the sake of not spending too much of my time on the task.

Potential textures if time allows:
  • Tree
  • Grass floor
  • Fence (2 variants)
  • Grass
  • Bushes (2 variants)
It could take some time to rig the character if I need to do it without any software help, however I believe I can use Maya 2016 to auto-rig a character and there are other website alternatives such as Mixamo. If I can use these then I estimate maybe 2-3 hours to rig my character. If I cannot my guess would be around 15 hours.
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