If I were to evaluate the different animations I have made for this module as a whole I would say that I'm happy with the overall quality of my work but wish I had been working on this idea from the beginning of the module so that I could have made more of it. My favourite animation of the animations I made is the run cycle. I put a lot of time into getting the feet to follow the correct arcs and even added missteps to the loop where her feet land further left or right than the previous step and her body adjusts for that. If I were to do it again I would make the loop longer so as to make those steps further apart and therefore feel more natural. Doing this would also make the blinking less frequent and less consistent in timing. I feel the weakest of the animations I have made is the walking animation. I feel that the animation is simply boring; there's very little secondary motion and the animation feels a little robotic as a result of both this and the lack of variation to each step, with each step being in exactly the same spot as before in exactly the same timing. I feel this was probably because it was the first animation I created of the collection and was mostly to help ease me back into animating with maya after a long gap working on the Endless Runner game project. When it comes to the other animations I am reasonably happy with how they turned out. There are some things I would like to fix and that look a little wrong to me but I believe they all clearly show what they are meant to be and look natural. Some things I would change include the juggling animation; I feel the movement looks a little odd as the balls don't quite have the right timing, the speed of the lip-sycning attempt as I think I was too focused on getting the mouth movements right that the character animation suffered, and the movement on the fighting animation as I feel his body should move more than it does while he goes for the punch.
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I didn't manage to get a lot done with the morpheus rig as for some reason the model took a while to set up correctly and get working, however, I did make a looping fighting stance idle and a brief three punch attack animation. I think the idle animation turned out quite well and loops very nicely, however the punching could have used more body movement to make it look less rigid and perhaps different timing on the hits landing.
Since my last work update for my negotiated studies work I have considered a lot of things about what I was creating and spending my time on. Through speaking with Alan Mealor after his talk on the Tuesday of Creative Futures week the main thing that I realised was that I should have been focusing my work towards exactly what I would like to be working on rather than try to do everything. As a result of this my work on the endless runner game has come to a stop as of now and I have been working on creating a collection of different animations using a rig from www.meryproject.com to test what I can create and attempt to improve what I have created before. I will link the animations below, or if you would like to see a list with frequent updates view this page: Portfolio (Right click and select "Loop" to have the video repeat instead of finishing.)
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