This is my first ever attempt at applying and smoothing out motion capture data. It's far from perfect, but I'm fairly happy with the result and it is at least an excellent starting point for getting better and faster at the process. I used motion capture data generated from the website Deepmotion and transferred the rotation values from the imported data to my custom character rig with the help of a Blender plugin called 'Simple Retarget Tool'. This required a lot of trouble shooting, with the main issues seeming to stem from the motion capture expecting different axes to be considered up and forwards, however I am confident I now know the correct sequence for applying this data without running into these errors again.
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I have been creating a collection of assets for a planned Youtube channel for Break The Mould. So far I have been making some to-scale furniture for a classroom setting, while also creating the character for these animations from scratch.
Below are a couple of test renders of the character and the face, which I have put together using Blenders UV warp modifier and the pose library, allowing me to easily and quickly select specific mouth and eye shapes using 2d textures.
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