I am consistently updating my other post to tick off which models I have finished creating and which UV unwraps I have optimised to better use their space. I am, however, going to create posts showing screenshots and renders of the assets I have made so far. Building assets: Bench: Bin: Bollard: Construction barrier: Lamppost: Planter: Pipes: I have recently opened and tested the software Substance Painter for my assets to see how quickly and effectively I felt I could get it done and have concluded that I should be able to texture most, if not all of my assets in one or two days. With correct Lambert assigning to the faces of my bench model I was able to simply use two different smart materials in substance painter to achieve the correct appearance. For the sake of added detail; with most of my assets relying on materials to complete their appearance, I used the brush tool and a slight rise on the normal map to add moss and dirt effects to the wood. I could easily use similar tools to add scratches and graffiti to the bench and disguise any seems on other models.
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AuthorThis is where I will be posting all of my work updates. Archives
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