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Prototyping

23/6/2016

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Today (technically yesterday) I got carried away and a little too exited about creating this game and spent the whole day, or at least 10 hours of it, creating a prototype level in Unreal 4. I followed the tutorial videos from the earlier post and then expanded on it; adding more map pieces, changing the spawn placements of the obstacles and coins and quantity of each, playing with lighting, and planning wall/building placements for when a theme is in place. I even did a lot of bug testing to fix problems such as being able to turn 180 and fall off the map if you tricked the box trigger. There are still a few problems I'm aware of and will likely fix soon, including certain walls not triggering the 'Death' event correctly.

Below is a link to an executable of the game in it's current state. Let me know if the download is broken or the game won't start as you will need to unzip the file. If need be I can upload an unzipped version, it will just take up more dropbox space.

Game Files: Here.

Controls are:
A - Move left. Turn left at corner.
D - Move right. Turn right at corner.
Space - Jump.

Be warned that the game has no pause screen or exit button so you will need to either use Alt+Tab or Alt+F4 to exit the game.
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