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Progress update

2/2/2017

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Picture
Progress on modelling my character for my game is coming along nicely. I have UV unwrapped the whole character and have been testing different basic textures on the model, to see whether the space each section has available is reasonable, as shown above. I think it looks good and will be up to the standard I'm hoping for with just a little more time spent on the textures and a larger texture file used once exported. Problems I noticed and fixed during this process have included:
  • Inverted normals on certain mirrored body sections.
  • Overlapping UVs that weren't supposed to share texture.
  • Hidden faces inside the model from when mirrored that didn't need to be there.

I'm not sure whether I'm going to go into much detail with the textures for this character and I think my current plan is to not expend the time trying to create a face texture and simply leave it blank for now, as I would like to progress on to the animation stage as fast as possible to make sure I'm able to make as many animations as I would like to.
Before I started UV unwrapping the model I did a few rigging tests and uploaded the model to Mixamo to see how well the model would move if rigged by the website.
Picture
I uploaded the model with the bottom part of the dressing gown disabled, as it would likely not be rigged correctly by the websites algorithm, and the model appears to move as intended with few visible issues. I will need to rig the hands and dressing gown separately myself, however I believe I should be able to use this software as a good starting point to save time on my project.
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