As part of preparing for my placement, before checking what software I would likely be using, I decided to do some test animating in Opentoonz. I taught myself how to rig a skeletal model using multiple Levels as well as how to set up a drawing with a deform-able mesh using the Plastic tool. The last step was then learning how to parent these layers together with the correct pivot points.
0 Comments
Leave a Reply. |
AuthorThis is where I will be posting all of my work updates. Archives
October 2022
Categories
All
|