Today I made a start on my project by doing a very basic, quick build of my Victorian building concept. The first test ended up having far too high of a poly count for what I'm planning to create but it helped me to visualise what it should look like and how I can build it modular to cut down on time. I've decided that the front of the shop I made here uses far too many unnecessary edge loops and extrusions and could also benefit from simply being composed of two parts; the door+door-frame and the window. I plan to use these parts alongside other simple pieces to make different variations of building, keeping the environment in the game from looking too repetitive. I will also be able to achieve this using different texture sheets to change the colour and fine detail of different sections of wall and paintwork.
Below I have made a start on the shop-front window piece to see how it would look and how detailed I can make it without sacrificing performance.
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