So far I am modelling my assets ahead of schedule which is great. My plan is to see how long it takes to model my character and then decide if I have time to make the additional assets listed or whether I need to move on to UV unwrapping and texturing to make sure I have things done within the time frame.
I'm running into the problem at the minute where at home I use Maya 2016 whereas the computers in the Uni buildings all use 2015. This means that some of my UV unwrapping has gone wrong and will need to be fixed if it doesn't work fine at home. Minor problems like this are why I have left a fair amount of contingency time.
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