I have been creating a collection of assets for a planned Youtube channel for Break The Mould. So far I have been making some to-scale furniture for a classroom setting, while also creating the character for these animations from scratch.
Below are a couple of test renders of the character and the face, which I have put together using Blenders UV warp modifier and the pose library, allowing me to easily and quickly select specific mouth and eye shapes using 2d textures.
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