I finished a concept painting of the environment for my game idea. I started with the one building (the one with the black shop-front in the middle) and then duplicated it a few times in either direction with some spacing. What it proves is that if I were to do this with my 3D buildings then I could change the location of details such as the drainpipe or the shop fronts and play around with the colours of each building to make it look believable as a different building altogether. This would cut down on production time a lot and might even allow for certain parts of the buildings to be generated randomly.
I side thought I had while putting this together is that if I were to make the game playable from this side view instead of over the shoulder there would be a much better emphasis on the character animation as well as make it easier to generate new map pieces off-screen. This would help minimise the impact and might even help fix the problem of it not running well on mobile. I'll have to look into it further and find out if it would be possible to have the world move around the character instead of the other way around.
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