I have now created and applied textures to all of the modular building parts and have tested whether I will be able to use them to create different building layouts to be used in the game. It took a few attempts as I had trouble setting the pivot points for each object in a location which would allow me to easily place the different parts within an Actor class in Unreal, however I believe I have successfully done so now and will be able to use these .FBX files for the final thing. My next task will now be to create some different variants for each texture to help with disguising repetition and then I can move on to the rigging and animating of the character.
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