I've realised that although I've made a plan of how long it will take me to produce my assets and make my project I'm not sure I've ever said what my plans are in full and listed what I aim to achieve by creating it.
My plan for my project is to make a functioning, basic endless runner mobile phone game that I can create a full collection of character animations for. I hope to spend the first negotiated study creating the assets need to make it and then leave the whole of negotiated study 2 for the creation of the game and animating the character performing different actions. If I have time during this half of the project I will likely create an animated introduction to use at both the start of the game and to put in the end of year show reel as I'm aware it would be difficult to show off a game on that platform. What I hope to achieve by doing this is a better understanding of the process of making a game, how to create assets to suit a particular platform and a better understanding of how an animation should be prepared in order to easily use within a game engine, with a focus on seamless transitions. This is a similar goal to what I wanted to achieve last year, however last year I failed on my time management and was only able to achieve creating one character, albeit a complicated one, and did not manage to make an environment or game to put it into. This year my time management is going a lot better as I think I'm in a better place mentally and I will hopefully be able to create something entertaining.
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