This is a character I created myself in Adobe Illustrator and then rigged using Duik Bassell in After Effects. The program comes with it's own basic walk cycle automation, however I wanted to keyframe one myself to better get a feel for how the rig moved and whether any improvements could be made to it.
I'm pretty happy with how all the parts move and I think the three torso peices move very convincingly together.
I'm pretty happy with how all the parts move and I think the three torso peices move very convincingly together.